Our album is finally out. Check out the preview below and order the vinyl and/or digital release over on Bandcamp. Credits to Michael Vierling (mixing), Rashad Becker (mastering) and Patrick Borgeat (cover art).
In June I’m giving a workshop on collaborative live coding in SuperCollider in London. I’ll share all the dirty Mandelbrots secrets nobody ever wanted to know.
In February I was invited to participate in a hackpact where participants were supposed to do some SuperCollider programming every day and document it (more details). Unfortunately I didn’t make it through the full 15 days, but I nearly made half of it, also documented on the website.
In this post I’m just going to go over the seven days and explain what I did there, as the official website just has the code and recordings.
Alex McLean invited me to participate in the Kairotic intervention of the Heritage & Culture Hack in Sheffield on 10/01/2015. Amy Twigger Holroyd was also part of the group and we decided to try to turn knitting patterns into sound for great success. I wrote a small parser in SuperCollider that currently only parses the horseshoe lace from knitting bee correctly, which looks (manually split up into arrays for each row) like this:
"k1, *yo, k3, sl1, k2tog, psso, k3, yo, k1*",
"k1, *k1, yo, k2, sl1, k2tog, psso, k2, yo, k2*",
"k1, *k2, yo, k1, sl1, k2tog, psso, k1, yo, k3*",
"k1, *k3, yo, sl1, k2tog, psso, yo, k4*",
Amy successfully completed a round of the horseshoe lace as you can see in her tweet:
— Amy Twigger Holroyd (@amykeepandshare) January 10, 2015
Here is the horseshoe lace repeated twice in each row, with text output of the knitting commands for illustration:
And here the whole thing sped up:
I put the source code in a gist.
A recording of a live coding duo performance I did last year with Shelly Knotts, using SuperCollider and a lot of feedback…
I found a SuperCollider version of Alex McLean’s vocable synthesiser I made a couple of years ago and never got around to cleaning up on my hard drive the other day. Originally I wanted to turn it into a class but before it rots some more I decided to post it on sccode. The original was written in haskell and uses hsc3.
As part of my master’s I built an instrument into a duck. Not a real duck of course. My plan was to create a standalone instrument with an Arduino board (so not using the Arduino to send e. g. sensor data to a computer which does the sound synthesis). Amazingly enough I found a nice way to do sound synthesis on the Arduino: Mozzi.
The next thing was how to smoothen the PWM output of the Arduino. A solution for that was to build a low pass filter as described here. Last thing was to attenuate the output a bit, for that I used the simple amplifier as described in Nicolas Collins’ book “Handmade Electronic Music”. Now just shove that all into a cheap bathroom radio in duck form, add some sensors and a mini jack output, and I’m all set.
For the piece I wanted to use video material as accompaniment. I searched for videos of orchestras I could use and found some nice little news snippets from the Netherlands which are CC-BY-SA licensed on Open Beelden. As I wanted to play the videos in a granular fashion, I wanted to have something that would just skip to any possible point instantaneously. After trying to achieve that task with Processing and failing miserably as at least Processing 1.x had a pretty slow video performance, I built a simple video player with Cinder that reacted to osc messages I sent from SuperCollider.
I used SuperCollider to do the actual sequencing of events with some random elements in it and for the reverb, filtering, compressing and spatialisation of the duck’s sound. The finished piece was premiered at the Studiokonzert 2013 in ZKM Kubus in Karlsruhe and I also performed it at the second concert of the MuSA Symposium.
Here is a video of the premiere:
A list of equivalent commands (mostly on arrays) with different names. Likely to expand over time.
|sum||(reduce + coll) / (apply + coll)|
With our Mandelbrots noise side project Delbrots and the Man I played at Network Music Festival 2013 in Birmingham. It was a little strange to do a really loud set on a Sunday at about 4pm, but Glitch Lich played before us, so it wasn’t that bad.
I made some simple code visualization for it using Quil. I still didn’t have time to figure out how to get it in full screen mode, so i put some tape on the projector instead (you can still see the title bar a bit). The whole thing looked a little like that:
(Thanks to Antonio for the awesome photo!)
These are some instructions on how to get extempore and some external libraries running with Mac OS X 10.8.
Clone my version and build with cmake.
Horde3d rendering engine
Get svn version as the last version (1.0.0-beta5) won’t build in Mac OS 10.8:
svn co https://horde3d.svn.sourceforge.net/svnroot/horde3d/trunk horde3d
Build with cmake:
cd horde3d mkdir build; cd build cmake .. make # no make install, so just copy frameworks to the appropriate places sudo cp -R Horde3D/Source/Horde3DEngine/Horde3D.framework /Library/Frameworks/ sudo cp -R Horde3D/Source/Horde3DUtils/Horde3DUtils.framework /Library/Frameworks/
Set new-horde to #t in libs/external/horde3d.xtm.
In the horde3d_knight.xtm example, the horde resources_path should point to
(bind-val resources_path i8* "/path/to/svn/repo/Horde3D/Binaries/Content")
Also you have to replace the h3dAdvanceEmitterTime function by h3dUpdateEmitter and you have to add a call to h3dUpdateModel in the mainLoop function, e. g. here:
(h3dSetModelAnimParams _knight 0 (* (dtof (* 0.5 _at)) 24.0) 24.0) (h3dUpdateModel _knight 1) ;; make the knight move
Then happy knighting 🙂
Bullet physics engine
Install it with brew, but make sure you build the shared libraries:
brew install bullet --shared --build-extra
Set _extended_bullet to #f in libs/external/bullet.xtm. The example currently doesn’t work without the _extended_bullet functions.
Just follow the instructions in the library file ( libs/externals/fft.xtm ).
Install with brew.